Saturday, January 22, 2022

Post 3: The Values of Self-Fulfillment in my Experience

 The First Amendment is one of America's defining attributes, helping give it the reputation of "The Land

of the Free". It allows for the freedom of speech to keep the government from deciding how the citizens

are supposed to feel and behave. It inherently allows for more individualism with its people which gives

a lot of room for numbers of communities to form. I grew up playing video games and I have been

committed to that hobby for over 15 years. Most of my friends indulge in it too. I have sought to develop

my own projects and have been able to pursue academically with the Game and Interactive Media

Design program at High Point University. In some of the classes, we have explored video games as an

art form that is capable of immersing people more than movies and TV shows. However, the medium

has faced a lot of controversy and censorship throughout its history. 


In 1992, the fighting game, Mortal Kombat received a lot of controversy for its depictions of gore and

violence. Parents were concerned with their children growing up with material like that and becoming

more aggressive. There was enough outrage that this issue was taken to a Senate hearing in 1994.

The verdict was that all video games needed to be age-rated by the ESRB (Entertainment Software

Rating Board). Video games would go under the radar 5 years later with the Columbine school shooting

in 1999. The two attackers were students named Eric Harris and Dylan Klebold. They had maps they

created in the first-person shooter game, DOOM (1993) that were modeled after their school.

This quickly led to the correlation between violent video games and the actions of those boys.

There have been many psychological studies over the years that have tried to determine whether they

do increase aggressive behavior or not. There has not been enough of a correlation in their results to

give a definitive answer to the question, but what has been evident is that people have been trying to

get video games banned for almost three decades. It's mostly been misinformed people without much

knowledge of video games that are trying to decide what should or should not be available on the

market. Some gamers will see many of those games as influential titles that pioneered many aspects of

the game industry. Others grow attached to those games, connecting them with their past or the friends

they have made. In communities, these players make names for themselves and are seen as celebrities

within them like Mortal Kombat player, Sonic Fox. Video games are protected under the First Amendment

as a form of expression, so other people do not have the right to remove them. 

I connect the most with Individual Self-Fulfillment (Self-Actualization) because I found myself with the
video game medium. I have faced a lot of scrutinies from parents and classmates about how much I

played and what I dabbled in. I have albinism that made me extremely nearsighted and sensitive to the

sun as well as being susceptible to severe sunburns in minutes. It was difficult for me to play catch and

be outside for as long as the other kids so video games were what I turned to for fun. I don’t mean to

make this a sob story, but whenever misinformed people try to attack the only medium I really enjoy, it

makes me frustrated. It carved me into the man I am today and now, my education depends on it being

present in the market.


Links Used:

Creation of the ESRB: https://www.youtube.com/watch?v=Wv3HDVd22P8 

Columbine History and People blaming Video Games for Mass-shootings:

https://www.polygon.com/2018/3/10/17101232/a-brief-history-of-video-game-violence-blame 

Columbine Shooters’ DOOM Map: https://gaming-urban-legends.fandom.com/wiki/Columbine_Map 

Psychological Test Example: https://journals.sagepub.com/doi/abs/10.1177/1948550610379506 

Video Games protected Under First Amendment:




https://www.mtsu.edu/first-amendment/article/1152/video-games 






Tuesday, January 18, 2022

Post 2: Learning about the Supreme Court

 I didn't know much about the Supreme Court other than a lot of historical cases to build our America came from there. We watched a 20-minute video about it in class and I learned a lot. I didn't know how much the cases were influenced by people's opinions rather than following a list of rules. The court doesn't just pick what issues to fix, they tackle problems issued from various sources. There are 9 justices who each work with various people to make sure their ideas are legal. Then they all come together to discuss. They make sure everyone can speak once before they can speak twice to plead their arguments. There is the oral argument where the justices spend 30 minutes sharing all their angles and opinions. Then they each decide a side to take. They turn it into a document with a process called opinion writing. These are meant to persuade the other justices and all of the writings are combined into 80+ page documents. Opinions will change over time and the final decision will be made off the general consensus. I was surprised by how much went into these cases. Those writings exceed the horrors of those lengthy academic papers. I have a lot more respect for the justices now.

When I look back at some of the Supreme Court cases in American history, I see a lot of them being about Civil Rights way before and after 1963. History classes treated Martin Luther King’s speech as the moment that resolved all the issues with the rights of African Americans. However, the two cases of Brown v. Board of Education in 1954-1955 worked towards eliminating segregation at public schools, and Loving v. Virginia got rid of laws prohibiting interracial marriage. I learned that a lot of American law forms here.

Links to the videos:

https://www.youtube.com/watch?v=cWRoXYRsaeo

https://www.youtube.com/watch?v=Ca8qSuWxcG8


Thursday, January 13, 2022

Post 1: My Top 5 Sources of Gaming News


With my interests in video games, I'm constantly looking for information on new games, wondering what the largest companies are doing in the industry, and what game development stories I could learn from. I don't use many social media platforms so I often rely on YouTube to get information. I frequently use Discord to socialize and I often talk with the people within my Game Design major.

1. Spawn Wave: This is a channel run by Jonathan Downey who does news videos on companies like Nintendo and Sony, checks out software and hardware, and keeps viewers posted on the opinions of the consumers. https://www.youtube.com/c/SpawnWave

2: IGN: IGN is a news website that reviews games and posts any new trailers for games that they can find. If you aren't already subscribed to a game company's channel, they will upload any of their trailers shortly after they have been uploaded. Their game reviews do get a lot of flack online, but they inform me on what games are about so I can make the decision if I want to get them. https://www.youtube.com/c/IGN

3: GDC (Game Developers Conference): This conference is held a few times a year and many companies have game developers create presentations about certain aspects of game design. These can be about audio systems that were programmed, studying player behavior, where to go for publishing, etc. As an aspiring game developer myself, there is a lot that I've learned from these that I plan to use in my projects. https://www.youtube.com/c/Gdconf 

4: Friends on Discord: My friends will often link videos to new game trailers or just discuss some of the happenings in the industry. It's more communal, and they know how to get my attention when it is something I'm interested in. 

5. My peers in Game Design: Oftentimes, new information gets to my classmates and professors first. Just like with Discord, these are conversation points that lead to interesting discussions.

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